Team Azule is a 2 person (sometimes more) indie developer that makes oddball, out there, and story rich games
StickleStickle is the programmer and gameplay designer of Team Azule. They spend their time outside of the team reading manga, playing small games, and reading more manga.
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Max KearneyMax Kearney, a Naarm-based composer and sound designer, works full-time at iRacing and collaborates on indie games. Inspired by the intersection between procedural and handcrafted, he loves the expanding potential of game audio.
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Lucas ImmanuelLucas is a Writer, Artist, and Game Developer from Northern California studying Games at UC Davis. He Created TRotEotGRPGoAT, Deitrus, Worked as an Intern Pixel Artist on Please VR, has released more than 20 games so far. He loves to make things that play with genre and defy expectations.
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